The Beginners Guide To Marvelous Designer

One of the repeating comments that i have received on the YouTube channel has been about Marvelous Designer. Namely people keep dropping the line how they hate MD because it’s hard to work with. Well in my opinion they couldn’t be further away from the truth.

Today’s article has one thing as a goal, and that is to make working with Marvelous Designer simpler. The way that we can achieve that is by actually understand how the tools work. I decided to to split the videos in a few phases and spread the information so it’s easier to digest.

Phase 1

In the first video i go over the basics of creating a pattern. Then we go over how to sow patterns together, how to clone and simulate. We will also see how to solidify models so we can then use them as rigid models. In the end we’ll also see how the freezing affects our model and when to use it.

So having said all of this, if you want to see how it’s done check out the video.

Phase 2

In the second part we basically continue to build on what we learned in the first one. We start off with how to control the length of the patterns that we use. After that we go over how to split the existing lines, and add internal lines. After that we will also check out cloning a layer over existing patterns and how that works. Then we’ll see how the pivot works and how to use it to help us in our work. And then we’ll even go over some of the properties of the Simulation as well as the Fabric.

All in all a nice build up on what we learned in the first video. So go ahead and check out the video below.

Phase 3

In the third part we continue building on our skills by testing out new stuff. Here we will see how the Offsetting for the patterns works. Then we’ll see how the Fold Arrangement tool works, and how to use it to help us get better results. We will briefly go over how the stitching works as well so you have an idea.

So by now you know the drill, you find what you see here interesting and you go watch the video.

Phase 4

In the last video we basically go in more depth to explain how the splitting and merging of patterns works. Here we will see the Pros and Cons of using Internal lines VS using baselines. Then we will move over to seeing how we can plan out shapes into our model. We will briefly touch up on Elastic properties. And then we will also see how to make it so that we can create Chesterfield looking type of models.

So check out the video below here.

Conclusion

So provided that you went over these 4 videos, you should have a good understanding on the basics of how MD works. By doing these 4 simple types of models you will have the experience of testing out the most common options used in MD.

So for now that would be all. As always if you enjoyed the content and want to support what i do, the links are in the description of all the videos. But remember the most important way you can help out is for free and all it requires is you leave a like on the videos and share them around. So until next time, take care everyone.

 

First Look at Vray 5

Where do i get it ?

As the name of the article states we will cover the main features of Vray 5. And the best place to start would be the location where to get it. So if you want to download the Vray 5 Beta version, click on the link below.

Get Vray 5 Beta Version

So what’s this all about ?

Well it’s pretty self explanatory, we will go over the main features of Vray 5. I won’t make this any longer then it has to be, as i know that no one actually likes to read walls of text.

So in short this is what we will cover:

  • New Features of the Material Editor
  • A look at the Presets options for Material creation
  • Overview of the New Coat and Sheen options
  • A closer look of the New material Library browser
  • A look at the new and overhauled Vray Frame Buffer
  • A look at the new way of controlling lights in your render with the Light Mix
  • We will see how to use the new Layered Compositing

So if these bullet points look interesting to you, then you might want to check out the actual video below.

So if you liked the video, don’t forget to leave it a like and also share it around so it can reach more people. So until next time, cheers everyone and keep learning.

Fast and Easy Photorealistic Models With DisplayLand and 3ds Max

One of the main things to have realistic final renders is realistic models. Saying this is easier then actually doing it though. Creating 3d models can be a tedious work, that requires time and expertise. And usually this means that you need to either approach it with traditional modeling, or photogrammetry. Both of these approaches have their Pros and Cons. The traditional modeling is good but you can’t really get everything to be 100% realistic. The photogrammetry approach will get you a 100% true representation but will require a lot of extra gear like cameras and software. Well this is where today’s post comes in as it covers a third option that will try and get the best of the two worlds.

What is this thing you are talking about ?

This is done with a product from the guys over at Ubiquity6. What i’m talking about is an APP for your phone called DisplayLand. The way that this APP works is almost like magic, well technical magic so to speak. Basically once you get the APP for you phone ( Android and Apple ) you basically have a scanner in your hand. All you have to do when you download the APP is just choose an object that you would like to scan, take a short video of it and that’s all. The main difference with regular photogrammetry is that you don’t need to spend time taking 100+ images. The way it works is by taking a short 20-30 sec video of the item you want to scan. But this is just the beginning in all honesty. What happens from here is where the fun begins.

Sounds fun, tell me more ..

Once we do our scan, what we can do from there is take the data and make it into a usable model. Since there are a few steps in this process and some of it has a few tweaks i decided to cover it with a video tutorial. To make it even simpler i decided to split it into two parts. In the first part we will see how to get the APP, and how to do a scan. Then we will go over the downloaded file and get it into 3ds Max. From there we will simplify it, unwrap it and prepare it for baking. So if this sounds interesting so far, check out the first video below.

Now going into the second video we will see how to bake the textures from the scan to the model we made. We will use a free program for this called Xnormals. From there we will go into Substance Painter and prepare the rest of the maps for the material. And last we will get the model into UE4 and create a material to go with it. So you can see how all of this looks in the video below.

Anything Else ?

As far as the technical portion of this video goes, this about covers it all. As a closing statement i would like to add that i actually had fun creating this video. And i can tell you from personal experience that doing it requires minimal effort and the results are great. So next time when you are on location at a client, grab your phone and take a few scans of certain objects they may have and surprise them in the end. Another thing you could also do is take a few scans while on a hike, and then use those models for your scenes as fill assets.

All i am saying is, get the APP and have some fun with it 🙂

Anyways, hope you guys had fun with these videos and as always managed to learn something new. If you enjoyed the video help share it around so it can reach other people that might like it. With that being said, keep learning and i will see you all in the next post.

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