Texturing in Substance Painter For Vray Rendering

Today’s tutorial is going to cover a pretty interesting topic, and that’s texturing. I got a mail from one of the subscribers asking me how to texture an asset by hand in Vray. Back in the days, and to a degree even today this would have been done procedurally in 3ds Max. But since now we have access to a more texturing specific software, why not use it. Having said that, today’s videos will cover substance painter and how to create multiple surfaces into one material. For ease of following i’ve split this into two parts covering different topics.

Creating the Base Material

Just to make it easier to follow i chose to use a model of the most common teapot. All i did was combine it together, do a quick unwrap and export it out. Now i want to note that having a proper UVW unwrap is a MUST if you are going to use Substance Painter.

Having said that in the first video we will focus on how to create the base layer of the pot. This will allow us to see how we can control information from different layers. How to limit certain information to particular layers. All in all these are things you want to know before you start on anything more complex.  In the video here you will see me do just that.

Creating The Glazing Layer

In the second part of this topic we will cover how to create the glazing. This will mean that we have to create the material for it. Then we will see how to control where that glazing appears, as well as manually control that. So if this sounds like something you would want to see check out the video below.

And with that out of the way, we are more or less done. If you are still reading this it means your interest was peaked so now you have to go and share it and hopefully it will reach someone else who might find it helpful as well.

So until next time, stay safe, keep learning and PEACE.

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