Modeling Turned Furniture in 3ds Max

OK so i’ll be honest from the get go, i had a subscriber ask me if i can make a video about modeling turned furniture. So since i have modeled stuff like this in the past i agreed on making a quick video in which i can explain the tricks and ways of modeling this kind of models, and this is where i made a small miscalculation. Namely in my head i thought that in something like 20-30 minutes i would be able to explain in detail how you can get a model from an image to a 3d model. It was all fine until i started making the video and then i came to the realization that this is actually quite a larger theme than what i initially thought. None the less since i got on the modeling train i intend to finish it. So in this post i will show you a couple of ways that you can model turned furniture legs, and hopefully you guys will be able to pick up some new tricks for your projects, so lets get started.

The first thing that you would have to go and get when you start a model is some good reference images. Now if you are working on a paid project then you will no doubt get a large amount of reference images, but if this is something that you might be doing for a portfolio or maybe something else then you might want to take your search to Google. In the first video that you will see i went over on Google and got the reference image that i will be using in the rest of the videos here, and you can get it yourself from Google images, but just in case you can’t find it, feel free and grab it from here.

Turned_Legs

Ok so if you have your reference image, the second thing that i would recommend getting is the script Loop Regularizer from Script Spot. This little helpful script will help you when you are modeling and want to transition from a square, or any other geometry for that matter towards a more circular shape.

So now you have the reference image and you have the script, the next thing that i can offer is the first video on how to make one of the turned legs models, and even though it really does look like it’s an extruded box and nothing fancy, if you watch the video you will see that there is actually quite a bit of work that needs to go into one of these models that you can use for your scenes. But enough about me explaining, i’ll leave alone so you can watch the video, and then after watching it come back and continue with the next one.

So once you are done with the first video it’s time to kick it up a notch and try to tackle the second model. Unlike the first video in which we had to deal with some extrusions and then control the edge flow, in the second video we will have to deal with a bit more complicated model but still if you watch the video and follow the steps that i do then you shouldn’t have any issues of replicating the result, and on top of that if you put a bit more time into getting a cleaner profile like it can look so much better. Also we’ll see how we can model one of the most common elements when it comes to furniture and that is the rounded edges base blocks. So go ahead and watch this second video and then come back for the third and last for this post.

If you went ahead and watched the previous videos and you are back reading this, then i salute you. So in the last video we are going to take a look at a different approach towards modeling a turned furniture leg, namely we are going to take a segment from the leg and then use Array to achieve the desired result. So go ahead and watch this video as it will be a great intro for the next videos coming in the next post.

So with the third video i would like to end this post here, but don’t worry in the next post we are going to continue and model out the rest of the turned legs and if you liked these videos there is a good chance you will like the rest. For now that’s all, but i really hope that you managed to learn something new here, and if you did and you liked what you saw then help spread the word and comment, like and subscribe on YouTube.

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