In this post we are going to see how to use Boolean Operations in order to obtain complex geometry, and after that we will also go over and explain how to deal with tapering geometry as well as intersecting geometry. So if this is something that might interest you, then go ahead and check out this post.
Check out this post to see the how to do the dreaded UVW Unwrapping inside 3ds Max. We will cover the basics of unwrapping, peeling, stitching and breaking UV Islands. So if this is something that you might be interested in check out this post.
One of the cleanest and most common ways of presenting a product is the good old studio lighting. The reason why many product renders choose this approach is due to the fact that it isolates the product. This isolation in turn makes it so that nothing is taking away the attention from the hero model. So basically the basic studio lighting is with 3 lights that act as main, fill and backdrop lights. But even though it’s really simple on paper, making your renders look good does have it’s quirks. Well this video is all about how to make sure you end up with a very good looking final result.
Now if you have gone over the video you will get a better understanding on the studio lighting. You will know how to setup the lights, the reflectors and the backdrop as well. And also if you followed everything that was done, you now have a scene for future rendering.
So if you learned something new here today, all i can ask is that you share this video around. If it helped you there is a pretty good chance it might help someone else too.
The topic for today’s post came about as an idea to have a community modeling challenge. This was supposed to be a weekly challenge, but it got side tracked by real life issues. Anyways the model was chosen in the YouTube community tab and Discord. So once we had the model selected it was down to making it. Well in the videos below you will see my take on how to model and unwrap the model.
Modeling The Chair
For the modeling phase we basically have two videos. In the first video you will see how to make the chair’s legs and armrests. You will get a better idea on how to create your model to look better once textured.
Following from there we move onto the second video. In this video we go over how to create the seating, piping and stitching for the chair. Go ahead and check out that video below.
UVW Unwrapping The Chair
It’s a well known fact that if you have a perfect 3d model but don’t have a uvw unwrap you have a useless model. So knowing this it’s only logical that we would want to have a proper UVW unwrap for our chair. For this i’ve chosen to use RizomUV and the bridge between 3ds Max. Now granted you can do the UVW unwrapping inside 3ds max as well, i simply personally thing that Rizom is faster. So if you want to see how i did the unwrapping, check out the video below.
So if you have went over the three videos now you have a pretty good idea on how to make this model. And also you know how to unwrap it properly. All in all that about covers it so no point in making this any longer then it has to be. So if you found this helpful help spread it around so it might reach out to some more people and hopefully help them out as well.