So in the third part for this series we go over the Image Sampler or AA (Antialiasing). Anti aliasing is one of the main things that you need to understand how to tweak inside V-Ray in order to get a faster render, while maintaining the quality of the render.
In the video below you will be able to see what are the differences between using the Fixed and Adaptive DMC image samplers, as well as learn how does the AA work and what it’s used for. But i don’t want to make this post any longer than it should be so i’ll let you go and check out the video below.
I really hope that you enjoyed this video as well and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.
That’s all for now and remember, stay hungry for more knowledge as that is how you get to improve.
And here we go, the very first official post on the site, the origin, the start, the beginning. As this is the very first post on the site i would like to make it an introduction post in which i will give a brief explanation as to what this site is supposed to feature on it, and what you can expect to find on it. But before i get deeper into that i would like to drop a few quick lines about who i am and what i have been doing.
My name is Denis Keman (That’s the DK in the CGI .. i know pure genious) and i am an Autodesk certified Professional for 3DS max, and a inhouse and online training instructor. I have been doing that job for the better part of the last year and a half ( at the moment that i am writing this article ). Before i started teaching 3DS Max and VRay i did a lot of freelancing, which in all honesty i still do as i find that freelancing can be quite a fun thing to do, and if you are good at it you can make some decent cash too. Anyways back to the point of the site. I can’t say that i have great experience with site managing, or blogging though i did lead a blog about World of Warcraft back in the days when i used to play the game, but what i do have experience with is working with 3DS max and VRay and this site would be the media outlet where i would like to share the tips and tricks i have learned through my own experience of working with 3DS Max.
So in short, on this site you should expect to see posts detailing how to do certain tasks in 3DS Max, tutorials on building certain models, videos about various settings for V-Ray as well as 3DS Max, Marvelous Designer, 3D Coat, ZBrush and a bunch of other programs and plugins. So in any case i don’t want to make this post any longer so i’ll cut it here and i’ll leave you with an image for the end that is ironically a START image.