Just like you will be able to see in the video once you start watching it, i got the idea about making this video from a tutorial request from the Evermotion Forums. Namely one of the guys there was curious as to how you would go around and model a gabion wall (basically a bunch of rocks inside a wire mesh) without using maps. The reason why i liked the idea of making this video about this theme in particular is the fact that it can be a good example that can help me showcase the use of the Bloob compound object, as well as some modeling techniques that can help you get a generic rock without having to go outside of 3ds Max. And to top that we even get to see some use of the MassFX tools that come prepacked with 3ds Max.
So in the start of the video you will see how to start from a few primitives, and from there extrapolate a starting mesh for our rocks. Now opposed to what i would do for a project like this and take it to Zbrush for sculpting, here we will see how we can get some interesting looking results by sticking with 3ds Max only. After that we will also see how we can use MassFX to simulate the rocks and help them form the shape of our wall. In any case that was the short explanation, but if you are curious as to how you would model something like that then go ahead and watch the video for yourself.
If you watched the video and for some reason you weren’t able to find the texture that i used for the rocks, but you want to follow along feel free and pick it up here. Note though i did NOT make this texture and all the rights to it belong to whoever made it, i simply got it from Google and i am sharing it here with you guys. (Don’t want to get sued for something)
So i hope you liked this video and you managed to learn something new, and like always if you liked what you saw you can help spread the word by liking on YouTube and Facebook, share and comment so it could reach more people and hopefully help someone else the same way it helped you out.
So in the third part for this series we go over the Image Sampler or AA (Antialiasing). Anti aliasing is one of the main things that you need to understand how to tweak inside V-Ray in order to get a faster render, while maintaining the quality of the render.
In the video below you will be able to see what are the differences between using the Fixed and Adaptive DMC image samplers, as well as learn how does the AA work and what it’s used for. But i don’t want to make this post any longer than it should be so i’ll let you go and check out the video below.
I really hope that you enjoyed this video as well and if you have any questions feel free to leave them as a comment either here or on the YouTube channel. Also if you enjoyed this post then subscribe to the YouTube channel, share it around or like it and help spread the word around.
That’s all for now and remember, stay hungry for more knowledge as that is how you get to improve.
And here we go, the very first official post on the site, the origin, the start, the beginning. As this is the very first post on the site i would like to make it an introduction post in which i will give a brief explanation as to what this site is supposed to feature on it, and what you can expect to find on it. But before i get deeper into that i would like to drop a few quick lines about who i am and what i have been doing.
My name is Denis Keman (That’s the DK in the CGI .. i know pure genious) and i am an Autodesk certified Professional for 3DS max, and a inhouse and online training instructor. I have been doing that job for the better part of the last year and a half ( at the moment that i am writing this article ). Before i started teaching 3DS Max and VRay i did a lot of freelancing, which in all honesty i still do as i find that freelancing can be quite a fun thing to do, and if you are good at it you can make some decent cash too. Anyways back to the point of the site. I can’t say that i have great experience with site managing, or blogging though i did lead a blog about World of Warcraft back in the days when i used to play the game, but what i do have experience with is working with 3DS max and VRay and this site would be the media outlet where i would like to share the tips and tricks i have learned through my own experience of working with 3DS Max.
So in short, on this site you should expect to see posts detailing how to do certain tasks in 3DS Max, tutorials on building certain models, videos about various settings for V-Ray as well as 3DS Max, Marvelous Designer, 3D Coat, ZBrush and a bunch of other programs and plugins. So in any case i don’t want to make this post any longer so i’ll cut it here and i’ll leave you with an image for the end that is ironically a START image.