One of the cleanest and most common ways of presenting a product is the good old studio lighting. The reason why many product renders choose this approach is due to the fact that it isolates the product. This isolation in turn makes it so that nothing is taking away the attention from the hero model. So basically the basic studio lighting is with 3 lights that act as main, fill and backdrop lights. But even though it’s really simple on paper, making your renders look good does have it’s quirks. Well this video is all about how to make sure you end up with a very good looking final result.
Now if you have gone over the video you will get a better understanding on the studio lighting. You will know how to setup the lights, the reflectors and the backdrop as well. And also if you followed everything that was done, you now have a scene for future rendering.
So if you learned something new here today, all i can ask is that you share this video around. If it helped you there is a pretty good chance it might help someone else too.
The topic for today’s post came about as an idea to have a community modeling challenge. This was supposed to be a weekly challenge, but it got side tracked by real life issues. Anyways the model was chosen in the YouTube community tab and Discord. So once we had the model selected it was down to making it. Well in the videos below you will see my take on how to model and unwrap the model.
Modeling The Chair
For the modeling phase we basically have two videos. In the first video you will see how to make the chair’s legs and armrests. You will get a better idea on how to create your model to look better once textured.
Following from there we move onto the second video. In this video we go over how to create the seating, piping and stitching for the chair. Go ahead and check out that video below.
UVW Unwrapping The Chair
It’s a well known fact that if you have a perfect 3d model but don’t have a uvw unwrap you have a useless model. So knowing this it’s only logical that we would want to have a proper UVW unwrap for our chair. For this i’ve chosen to use RizomUV and the bridge between 3ds Max. Now granted you can do the UVW unwrapping inside 3ds max as well, i simply personally thing that Rizom is faster. So if you want to see how i did the unwrapping, check out the video below.
So if you have went over the three videos now you have a pretty good idea on how to make this model. And also you know how to unwrap it properly. All in all that about covers it so no point in making this any longer then it has to be. So if you found this helpful help spread it around so it might reach out to some more people and hopefully help them out as well.
Today’s video ended up as an idea basically because the real product looks rather cool. If you have ever seen an Infinity mirror element you will know what i mean. Basically it’s a mirror that has a strip of LED lights and it looks like a tunnel to infinity. Having said that, the way to make something like this is both genius and simple. In the videos below you will see how to model the Infinity mirror and get everything set up.
So after going over the video and following along you should now have the model made and ready to move on to the materials.
Materials and Lighting Phase
Normal progression after the model is made is to make the materials. The materials and lighting is where everything basically comes together. I will show you how to setup both of them with using Vray. So if you want to see me do that, go ahead and watch the video below.
And if you are now reading this, and you went over the videos you have a pretty good idea on how to make this effect. So no need to make this post any longer because it’s pretty straight forward.
All i can add at the end is that if you learned something new here, or you find the video helpful just help spread it around so it can reach more people and hopefully help someone else as well.