Modeling and Unwrapping The Adrian Pearsall Chair With 3ds Max

The topic for today’s post came about as an idea to have a community modeling challenge. This was supposed to be a weekly challenge, but it got side tracked by real life issues. Anyways the model was chosen in the YouTube community tab and Discord. So once we had the model selected it was down to making it. Well in the videos below you will see my take on how to model and unwrap the model.

Modeling The Chair

For the modeling phase we basically have two videos. In the first video you will see how to make the chair’s legs and armrests. You will get a better idea on how to create your model to look better once textured.

Following from there we move onto the second video. In this video we go over how to create the seating, piping and stitching for the chair. Go ahead and check out that video below.

UVW Unwrapping The Chair

It’s a well known fact that if you have a perfect 3d model but don’t have a uvw unwrap you have a useless model. So knowing this it’s only logical that we would want to have a proper UVW unwrap for our chair. For this i’ve chosen to use RizomUV and the bridge between 3ds Max. Now granted you can do the UVW unwrapping inside 3ds max as well, i simply personally thing that Rizom is faster. So if you want to see how i did the unwrapping, check out the video below.

So if you have went over the three videos now you have a pretty good idea on how to make this model. And also you know how to unwrap it properly. All in all that about covers it so no point in making this any longer then it has to be. So if you found this helpful help spread it around so it might reach out to some more people and hopefully help them out as well.

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