Creating Complex Wall Shaders in 3DS Max & V-Ray

When working on a interior scene one of the most obvious, yet most skipped thing when it comes to shading is the walls of the room. What i mean by this is simply that people usually go and choose a color for the wall and call it finished. This is not wrong on a first look, but if you turn around and look at your walls (provided they are not wallpapers) you will notice that no matter how new or well done your wall is there will be some texture to the wall be it from the concrete, or maybe even from the brush that the wall was painted with. Now this information is very subtle and since we have been watching it all of our life we don’t give it too much importance, but the thing is that when you see a render without it your brain starts noticing it and your scene starts looking a bit fake. So as the old saying goes “The Devil is in the details” so every little bit of information that you can put into your scene that will make it more realistic is something that you should find a way to incorporate it into your scene.

You can either use what you see in this video on any of your scenes, or you can use the scene that i am using by grabbing the file from the post Realistic Interior Lighting.

In the following video i will show you how you can take your scenes and start adding in details that will make it more realistic. We are going to start with a simple bump map to give it some basic details, then we are going to mix it up a bit by using a VrayBlend material and take two materials with different surface and see how they are going to look. After that we will add a third layer that will have diffuse texture as well as bump to it, but instead of using it only for blending the bump we are going to make a mask in Photoshop and then use it to make our walls look old and riddled with damage and wear. So if this is something that might interest you on how it’s done, then check out the video.

So i hope you liked this video and you managed to learn something new, and like always when i finish a post i tell you that if you liked what you saw you can help spread the word by liking on YouTube and Facebook, share and comment so it could reach more people and hopefully help someone else the same way it helped you out.

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