Creating a Quilted Leather Chair model in 3ds Max

In today’s post we will take a look at how we can create a Quilted Leather chair. After finishing with this tutorial you will know how to approach any similar model. This whole topic will be divided into four phases.

Modeling The Backrest

     In the first part we will see how to start with the modeling of the back rest. First thing that we will notice here is that we won’t be modeling from a blueprint, but rather an image. Knowing this it means that we will have to deal with a bit of a perspective distortion. Since this is a simple geometry to create we will start off with a simple plane. But instead of me explaining what you can do is check out the video below and see me doing it.

Modeling The Seat and Legs

     In the second part of the tutorial series we will focus on the seat and the legs of the chair. Similar like in the previous video we we do some basic box modeling techniques. Since there isn’t really all that much to explain you can go ahead and check out the video below.

Modeling the Quilted Leather

     Now for the third part we go a bit deeper on the modeling front. For this we will start by selecting the surface that will be covered by the quilted leather. After this we will add a quick UVW unwrap so we can use SlideKnit. I have covered how to use this script in a previous video, but shouldn’t be hard to figure it out. After we have that we will create a base for the quilting and wrap it around the surface. All in all you will see me use a few tricks on how to fix up some issues and problems. So go ahead and check out the video below to see me do it.

Unwrapping The Model

     In the last part of the series we will go over how to unwrap the model. For this we will use Unfold3D and will see how to get the model ready for texturing. Since this is a pretty straight forward topic as well check out the video below.

Final Thoughts and Resources

     This was a fun model to create, and it did have some challenges but in the end we made it. I did use couple of scripts so here you can go and get those scripts.

Vertex Cleaner / Shiva 3D

SlideKnit Script

And also i would like to leave the reference images that i was using if someone wants to follow along.

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Modeling a Chandelier with 3ds Max and Vray

Today we go on another modeling tutorial adventure. For today’s topic i have chosen a model that received a request a while back. That was how to model a specific chandelier.

Modeling Phase

Like always, modeling starts with setting up a blueprint to follow. So if you want to follow along with me, get the image from below. Now the actual modeling for this chandelier model took a bit longer then what i initially expected. Due to this  i decided to split it up in two parts. In the first part we will go over how to create the cage of the chandelier. And then we will also create some of the elements for the inner parts. So check it out in the first part of the video below.

In the second part of the video we will continue with creating the rest of the elements. That being the crystals, the light bulbs and the holders for them. You will also see how to get the crystals perfectly aligned on the handing part of the chandelier. So check this out in the second part of the video below.

Texturing And Materials

When creating modeling tutorials i usually don’t go over the materials. Main reason is that to me it seems very simple, but i’ve received some requests so here it is.

Generally when creating materials for a model, first thing you do is separate how many materials will you need. After this you need to go ahead and address those material needs. In this model it ended up being three materials. The metal, the crystal and the material for the light bulb. Before doing any of the materials though you need to see if you have to do UVW unwrapping. For this model, i got away with doing the simple UV mapping with the UV Map modifier.

The metal material will show you how to control the reflections and color of the shader. The crystal material will how you how to get that colorful refractive look that makes crystal unique. And the shader for the light bulbs will show you a few tricks on getting that glow effect. So all in all if you want to see how i did it check out the video below.

Final Thoughts

So if you followed the videos now you know how to model a chandelier like this. It was fun creating it for me, and all i can say is i hope it was helpful to you. Also if there is anything that you would like to see me create a tutorial about leave a comment on the YouTube channel and i will do my best to help you out. So until next time i leave you with the blueprint for the chandelier.

Chandelier